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Broadband Technologies and Definitions
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GSM
(Global System for Mobile communication) is a digital mobile telephone
system that is widely used in Europe and other parts of the world.
GSM uses a variation of time division multiple access (Time Division
Multiple Access) and is the most widely used of the three digital
wireless telephone technologies (TDMA, GSM, and CDMA). GSM digitizes
and compresses data, then sends it down a channel with two other
streams of user data, each in its own time slot. It operates at
either the 900 MHz or 1800 MHz frequency band.
GSM
is the de facto wireless telephone standard in Europe. GSM has over
120 million users worldwide and is available in 120 countries, according
to the GSM MoU Association. Since many GSM network operators have
roaming agreements with foreign operators, users can often continue
to use their mobile phones when they travel to other countries.
American
Personal Communications (APC), a subsidiary of Sprint, is using
GSM as the technology for a broadband personal communications service
(personal communications services). The service will ultimately
have more than 400 base stations for the palm-sized handsets that
are being made by Ericsson, Motorola, and Nokia. The handsets include
a phone, a text pager, and an answering machine.
GSM
together with other technologies is part of an evolution of wireless
mobile telemmunication that includes High-Speed Circuit-Switched
Data (High-Speed Circuit-Switched Data), General Packet Radio System
(General Packet Radio Services), Enhanced Data GSM Environment (Enhanced
Data GSM Environment), and Universal Mobile Telecommunications Service
(Universal Mobile Telecommunications System).
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High-Speed
Circuit-Switched Data (HSCSD) is circuit-switched
wireless data transmission for mobile users at data rates up to 38.4
Kbps, four times faster than the standard data rates of the Global
System for Mobile (GSM) communication standard in 1999. HSCSD is comparable
to the speed of many computer modems that communicate with today's
fixed telephone networks. HSCSD is an evolutionary technology on the
way to Universal Mobile Telecommunications Service (UMTS).
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POTS
is a term sometimes used in discussion of new telephone technologies
in which the question of whether and how existing voice transmission
for ordinary phone communication can be accommodated. For example,
Asymmetric Digital Subscriber Line and Integrated Services Digital
Network provide some part of their channels for "plain old telephone
service" while providing most of their bandwidth for digital data
transmission.
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Frame
relay is a telecommunication service designed
for cost-efficient data transmission for intermittent traffic between
local area networks () and between end-points in a wide area network
(wide area network). Frame relay puts data in a variable-size unit
called a frame and leaves any necessary error correction (retransmission
of data) up to the end-points, which speeds up overall data transmission.
For
most services, the network provides a permanent virtual circuit
(Permanent Virtual Circuit), which means that the customer sees
a continous, dedicated connection without having to pay for a full-time
leased line, while the service provider figures out the route each
frame travels to its destination and can charge based on usage.
An enterprise can select a level of service quality - prioritizing
some frames and making others less important. Frame relay is offered
by a number of service providers, including AT&T.
Frame
relay is provided on fractional T-1 or full T-carrier system carriers.
Frame relay complements and provides a mid-range service between
Integrated Services Digital Network, which offers bandwidth at 128
Kbps, and Asynchronous Transfer Mode (asynchronous transfer mode),
which operates in somewhat similar fashion to frame relay but at
speeds from 155.520 Mbps or 622.080 Mbps.
Frame
relay is based on the older X.25 packet-switching technology which
was designed for transmitting analog data such as voice conversations.
Unlike X.25 which was designed for analog signals, frame relay is
a fast packet technology technology, which means that the protocol
does not attempt to correct errors. When an error is detected in
a frame, it is simply "dropped." (thrown away). The end points are
responsible for detecting and retransmitting dropped frames. (However,
the incidence of error in digital networks is extraordinarily small
relative to analog networks.)
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GPRS
(General Packet Radio Services) is
a packet-based wireless communication service that, when available
in 2000, promises data rates from 56 up to 114 Kbps and continuous
connection to the Internet for mobile phone and computer users. The
higher data rates will allow users to take part in video conferences
and interact with multimedia Web sites and similar applications using
mobile handheld devices as well as notebook computer computers. GPRS
is based on Global System for Mobile (GSM) communication and will
complement existing services such circuit-switched cellular phone
connections and the Short Message Service (SMS).
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Integrated
Services Digital Network (ISDN) is
a set of CCITT/ITU standards for digital transmission over ordinary
telephone copper wire as well as over other media. Home and business
users who install an ISDN adapter (in place of a modem) can see
highly-graphic Web pages arriving very quickly (up to 128 Kbps).
ISDN requires adapters at both ends of the transmission so your
access provider also needs an ISDN adapter. ISDN is generally available
from your phone company in most urban areas in the United States
and Europe.
There
are two levels of service: the Basic Rate Interface (BRI), intended
for the home and small enterprise, and the Primary Rate Interface
(PRI), for larger users. Both rates include a number of B-channels
and a D-channels. Each B-channel carries data, voice, and other
services. Each D-channel carries control and signaling information.
The
Basic Rate Interface consists of two 64 Kbps B-channels and one
16 Kbps D- channel. Thus, a Basic Rate user can have up to 128 Kbps
service. The Primary Rate consists of 23 B-channels and one 64 Kpbs
D-channel in the United States or 30 B-channels and 1 D-channel
in Europe.
Integrated
Services Digital Network in concept is the integration of both analog
or voice data together with digital data over the same network.
Although the ISDN you can install is integrating these on a medium
designed for analog transmission, broadband ISDN (BISDN) will extend
the integration of both services throughout the rest of the end-to-end
path using fiber optic and radio media. Broadband ISDN will encompass
frame relay service for high-speed data that can be sent in large
bursts, the Fiber Distributed-Data Interface (FDDI), and the Synchronous
Opical Network (SONET). BISDN will support transmission from 2 Mbps
up to much higher, but as yet unspecified, rates.
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IDSL
is a system in which digital data is transmitted at 128 Kbps
on a regular copper telephone line (twisted pair) from a user to
a destination using digital (rather than analog or voice) transmission,
bypassing the telephone company's central office equipment that
handles analog signals. IDSL uses the Integrated Services Digital
Network (Integrated Services Digital Network) Basic Rate Interface
in ISDN transmission code.
IDSL
is a technology developed by Ascend Communications (now part of
Lucent Technologies). IDSL is only one possible technology in the
Digital Subscriber Line approach (of which Asymmetric Digital Subscriber
Line or Asymmetric Digital Subscriber Line is best known) and an
expedient approach that allows use of existing ISDN card technology
for data-only use.
The differences
between IDSL and ISDN are:
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· ISDN passes through the phone company's central office
voice network; IDSL bypasses it by plugging into a special
router at the phone company end
· ISDN requires call setup; IDSL is a dedicated service
· ISDN may involve per-call fees; IDSL may be billed at
a flat rate with no usage charges
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AppleTalk
is a set of local area network communication protocol originally created
for Apple computers. An AppleTalk network can support up to 32 devices
and data can be exchanged at a speed of 230.4 kilobits per second
(Kbps). Devices can be as much as 1,000 feet apart. AppleTalk's Datagram
Delivery Protocol corresponds closely to the Network layer of the
Open Systems Interconnection (OSI) communication model.
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EDGE
(Enhanced Data GSM Environment), a faster
version of the Global System for Mobile (GSM) wireless service, is
designed to deliver data at rates up to 384 Kbps and enable the delivery
of multimedia and other broadband applications to mobile phone and
computer users. The EDGE standard is built on the existing GSM standard,
using the same time-division multiple access (TDMS) frame structure
and existing cell arrangements. Ericsson notes that, when available,
its base stations can be updated with software. EDGE is expected to
be commercially available in 2001. It is regarded as an evolutionary
standard on the way to Universal Mobile Telecommunications Service
(UMTS).
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A
satellite is a specialized
wireless receiver/transmitter that is launched by a rocket and placed
in orbit around the earth. There are hundreds of satellites currently
in operation. They are used for such diverse purposes as weather
forecasting, television broadcast, amateur radio communications,
Internet communications, and the Global Positioning System. The
first artificial satellite, launched by Russia (then known as the
Soviet Union) in the late 1950s, was about the size of a basketball.
It did nothing but transmit a simple Morse code signal over and
over. In contrast, modern satellites can receive and re-transmit
thousands of signals simultaneously, from simple digital data to
the most complex television programming.
There
are three types of communications satellite systems. They are categorized
according to the type of orbit they follow.
A
geostationary satellite orbits the earth directly over the
equator, approximately 22,000 miles up. At this altitude, one complete
trip around the earth (relative to the sun) takes 24 hours. Thus,
the satellite remains over the same spot on the earth's surface
at all times, and stays fixed in the sky from any point on the surface
from which it can be "seen." So-called weather satellites are usually
of this type. You can view images from some of these satellites
on the Internet via the Purdue Weather Processor. A single geostationary
satellite can "see" approximately 40 percent of the earth's surface.
Three such satellites, spaced at equal intervals (120 angular degrees
apart), can provide coverage of the entire civilized world. A geostationary
satellite can be accessed using a dish antenna aimed at the spot
in the sky where the satellite hovers.
A
low-earth-orbit (LEO) satellite system employs a large
fleet of "birds," each in a circular orbit at a constant altitude
of a few hundred miles. The orbits take the satellites over, or
nearly over, the geographic poles. Each revolution takes approximately
90 minutes to a few hours. The fleet is arranged in such a way that,
from any point on the surface at any time, at least one satellite
is on a line of sight. The entire system operates in a manner similar
to the way a cellular telephone functions. The main difference is
that the transponders, or wireless receiver/transmitters, are moving
rather than fixed, and are in space rather than on the earth. A
well-designed LEO system makes it possible for anyone to access
the Internet via wireless from any point on the planet, using an
antenna no more sophisticated than old-fashioned television "rabbit
ears."
Some
satellites revolve around the earth in elliptical orbits. These
satellites move rapidly when they are near perigee, or their lowest
altitude; they move slowly when they are near apogee, or their highest
altitude. Such "birds" are used by amateur radio operators, and
by some commercial and government services. They require directional
antennas whose orientation must be constantly adjusted to follow
the satellite's path across the sky.
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Frame
relay is a telecommunication service
designed for cost-efficient data transmission for intermittent traffic
between local area networks () and between end-points in a wide
area network (wide area network). Frame relay puts data in a variable-size
unit called a frame and leaves any necessary error correction (retransmission
of data) up to the end-points, which speeds up overall data transmission.
For
most services, the network provides a permanent virtual circuit
(Permanent Virtual Circuit), which means that the customer sees
a continous, dedicated connection without having to pay for a full-time
leased line, while the service provider figures out the route each
frame travels to its destination and can charge based on usage.
An enterprise can select a level of service quality - prioritizing
some frames and making others less important. Frame relay is offered
by a number of service providers, including AT&T.
Frame
relay is provided on fractional T-1 or full T-carrier system carriers.
Frame relay complements and provides a mid-range service between
Integrated Services Digital Network, which offers bandwidth at 128
Kbps, and Asynchronous Transfer Mode (asynchronous transfer mode),
which operates in somewhat similar fashion to frame relay but at
speeds from 155.520 Mbps or 622.080 Mbps.
Frame
relay is based on the older X.25 packet-switching technology which
was designed for transmitting analog data such as voice conversations.
Unlike X.25 which was designed for analog signals, frame relay is
a fast packet technology technology, which means that the protocol
does not attempt to correct errors. When an error is detected in
a frame, it is simply "dropped." (thrown away). The end points are
responsible for detecting and retransmitting dropped frames. (However,
the incidence of error in digital networks is extraordinarily small
relative to analog networks.)
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DS1
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T1
- The T1 (or T-1) carrier is the most commonly used digital line in
the United States, Canada, and Japan. In these countries, it carries
24 pulse code modulation (PCM) signals using time-division multiplexing
(TDM) at an overall rate of 1.544 million bits per second (Mbps).
T1 lines use copper wire and span distances within and between major
metropolitan areas. A T1 Outstate System has been developed for longer
distances between cities.
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fractional T-1 or T-3 line is a T-1 or T-3 digital phone line
in the North American T-carrier system that is leased to a customer
at a fraction of its data-carrying capacity and at a correspondingly
lower cost. A T-1 line contains 24 channels, each with a data transfer
capacity of 64 Kbps. The customer can rent some number of the 24 channels.
The transmission method and speed of transfer remain the same. Overhead
bits and framing are still used, but the unrented channels simply
contain no data. |
UMTS
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E1
(or E-1) is a European digital transmission
format devised by the ITU-TS and given the name by the Conference
of European Postal and Telecommunication Administration (CEPT).
It's the equivalent of the North American T-carrier system format.
E2 through E5 are carriers in increasing multiples of the E1 format.
The E1 signal
format carries data at a rate of 2.048 million bits per second and
can carry 32 channels of 64 Kbps* each. E1 carries at a somewhat
higher data rate than T-1 (which carries 1.544 million bits per
second) because, unlike T-1, it does not do bit-robbing and all
eight bits per channel are used to code the signal. E1 and T-1 can
be interconnected for international use.
E2 (E-2)
is a line that carries four multiplexed E1 signals with a data rate
of 8.448 million bits per second.
E3 (E-3)
carries 16 E1 signals with a data rate of 34.368 million bits per
second.
E4 (E-4)
carries four E3 channels with a data rate of 139.264 million bits
per second.
E5 (E-5)
carries four E4 channels with a data rate of 565.148 million bits
per second. * In international English outside the U.S., the equivalent
usage is "kbps" or "kbits s-1."
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A
token ring network is a local
area network (LAN) in which all computers are connected in a ring
or star topology and a binary digit- or token-passing scheme is
used in order to prevent the collision of data between two computers
that want to send messages at the same time. The token ring protocol
is the second most widely-used protocol on local area networks after
Ethernet. The IBM Token Ring protocol led to a standard version,
specified as IEEE 802.5. Both protocols are used and are very similar.
The IEEE 802.5 token ring technology provides for data transfer
rates of either 4 or 16 megabits per second.
Very briefly,
here is how it works:
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1. Empty information frames are continuously circulated on
the ring.
2. When a computer has a message to send, it inserts a token
in an empty frame (this may consist of simply changing a 0
to a 1 in the token bit part of the frame) and inserts a message
and a destination identifier in the frame.
3. The frame is then examined by each successive workstation.
If the workstation sees that it is the destination for the
message, it copies the message from the frame and changes
the token back to 0.
4. When the frame gets back to the originator, it sees that
the token has been changed to 0 and that the message has been
copied and received. It removes the message from the frame.
5. The frame continues to circulate as an "empty" frame,
ready to be taken by a workstation when it has a message to
send.
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The
token scheme can also be used with bus topology LANs. The standard
for the token ring protocol is Institute of Electrical and Electronics
Engineers (IEEE) 802.5. The Fiber Distributed-Data Interface (FDDI)
also uses a token ring protocol.
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DS2
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DSL
(Digital Subscriber Line) is a technology for bringing high-bandwidth
information to homes and small businesses over ordinary copper telephone
lines. xDSL refers to different variations of DSL, such as ADSL,
HDSL, and RADSL. Assuming your home or small business is close enough
to a telephone company central office that offers DSL service, you
may be able to receive data at rates up to 6.1 megabits (millions
of bits) per second (of a theoretical 8.448 megabits per second),
enabling continuous transmission of motion video, audio, and even
3-D effects. More typically, individual connections will provide
from 1.544 Mbps to 512 Kbps downstream and about 128 Kbps upstream.
A DSL line can carry both data and voice signals and the data part
of the line is continuously connected. DSL installations began in
1998 and will continue at a greatly increased pace through the next
decade in a number of communities in the U.S. and elsewhere. Compaq,
Intel, and Microsoft working with telephone companies have developed
a standard and easier-to-install form of ADSL called G.Lite that
is accelerating deployment. DSL is expected to replace ISDN in many
areas and to compete with the cable modem in bringing multimedia
and 3-D to homes and small businesses.
How It Works:
Traditional
phone service (sometimes called POTS for "plain old telephone service")
connects your home or small business to a telephone company office
over copper wires that are wound around each other and called twisted
pair. Traditional phone service was created to let you exchange
voice information with other phone users and the type of signal
used for this kind of transmission is called an analog signal. An
input device such as a phone set takes an acoustic signal (which
is a natural analog signal) and converts it into an electrical equivalent
in terms of volume (signal amplitude) and pitch (frequency of wave
change). Since the telephone company's signalling is already set
up for this analog wave transmission, it's easier for it to use
that as the way to get information back and forth between your telephone
and the telephone company. That's why your computer has to have
a modem - so that it can demodulate the analog signal and turn its
values into the string of 0 and 1 values that is called digital
information.
Because
analog transmission only uses a small portion of the available amount
of information that could be transmitted over copper wires, the
maximum amount of data that you can receive using ordinary modems
is about 56 Kbps (thousands of bits per second). (With ISDN, which
one might think of as a limited precursor to DSL, you can receive
up to 128 Kbps.) The ability of your computer to receive information
is constrained by the fact that the telephone company filters information
that arrives as digital data, puts it into analog form for your
telephone line, and requires your modem to change it back into digital.
In other words, the analog transmission between your home or business
and the phone company is a bandwidth bottleneck.
Digital
Subscriber Line is a technology that assumes digital data does not
require change into analog form and back. Digital data is transmitted
to your computer directly as digital data and this allows the phone
company to use a much wider bandwidth for transmitting it to you.
Meanwhile, if you choose, the signal can be separated so that some
of the bandwidth is used to transmit an analog signal so that you
can use your telephone and computer on the same line and at the
same time.
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E-2
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A
cable modem is a device that enables
you to hook up your PC to a local cable TV line and receive data
at about 1.5 Mbps. This data rate far exceeds that of the prevalent
28.8 and 56 Kbps telephone modems and the up to 128 Kbps of Integrated
Services Digital Network (ISDN) and is about the data rate available
to subscribers of Digital Subscriber Line (DSL) telephone service.
A cable modem can be added to or integrated with a set-top box that
provides your TV set with channels for Internet access. In most
cases, cable modems are furnished as part of the cable access service
and are not purchased directly and installed by the subscriber.
A
cable modem has two connections: one to the cable wall outlet and
the other to a PC or to a set-top box for a TV set. Although a cable
modem does modulation between analog and digital signals, it is
a much more complex device than a telephone modem. It can be an
external device or it can be integrated within a computer or set-top
box. Typically, the cable modem attaches to a standard 10BASE-T
Ethernet card in the computer. All of the cable modems attached
to a cable TV company coaxial cable line communicate with a Cable
Modem Termination System (CMTS) at the local cable TV company office.
All cable modems can receive from and send signals only to the CMTS,
but not to other cable modems on the line. Some services have the
upstream signals returned by telephone rather than cable, in which
case the cable modem is known as a telco-return cable modem.
The
actual bandwidth for Internet service over a cable TV line is up
to 27 Mbps on the download path to the subscriber with about 2.5
Mbps of bandwidth for interactive responses in the other direction.
However, since the local provider may not be connected to the Internet
on a line faster than a T-carrier system at 1.5 Mpbs, a more likely
data rate will be close to 1.5 Mpbs.
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Ethernet
is the most widely-installed local area network (LAN) technology.
Specified in a standard, IEEE 802.3, Ethernet was originally developed
by Xerox and then developed further by Xerox, DEC, and Intel. An Ethernet
LAN typically uses coaxial cable or special grades of twisted pair
wires. The most commonly installed Ethernet systems are called 10BASE-T
and provide transmission speeds up to 10 Mbps. Devices are connected
to the cable and compete for access using a Carrier Sense Multiple
Access with Collision Detection (CSMA/CD) protocol.
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Token
Ring/802.5
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E-3
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DS3
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T3
- a line providing 44.736 Mbps, is also commonly used by Internet
service provider. Another commonly installed service is a fractional
T-1, which is the rental of some portion of the 24 channels in a T-1
line, with the other channels going unused.
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OC-1
The Synchronous Optical Network
(SONET) includes a set of signal rate multiples for transmitting
digital signals on optical fiber. The base rate (OC-1) is 51.84
Mbps. OC-2 runs at twice the base rate, OC-3 at three
times the base rate, and so forth. Planned rates include OC-1,
OC-3 (155.52 Mbps), OC-12 (622.08 Mpbs), and OC-48
(2.488 Gbps). Asynchronous transfer mode (ATM) makes use of
some of the Optical Carrier levels.
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High-Speed
Serial Interface (HSSI) is
a short-distance communications interface that is commonly used
to interconnect routing and switching devices on local area networks
(LANs) with the higher-speed lines of a wide area network (WAN).
HSSI is used between devices that are within fifty feet of each
other and achieves data rates up to 52 Mbps. Typically, HSSI is
used to connect a LAN router to a T-3 line. HSSI can be used to
interconnect devices on token ring and Ethernet LANs with devices
that operate at Synchronous Optical Network (SONET) OC-1 speeds
or on T-3 lines. HSSI is also used for host-to-host linking, image
processing, and disaster recovery applications.
Like ISDN and
DSL, HSSI operates at the physical layer of a network, using the
standard Open Systems Interconnection (OSI) model. The electrical
connection uses a 50-pin connector. The HSSI transmission technology
uses differential emitter-coupled logic (ECL). (ECL is a circuit
design in which two transistor emitters are connected to a resistor
that is switched between the emitters, producing high bit rates.)
HSSI uses gapped timing. Gapped timing allows a Data Communications
Equipment (DCE) device to control the flow of data being transmitted
from a Data Terminating Equipment (DTE) device such as a terminal
or computer by adjusting the clock speed or deleting clock impulses.
For diagnosing
problems, HSSI offers four loopback tests. The first loopback tests
the cable by looping the signal back after it reaches the DTE port.
The second and third loopbacks test the line ports of the local
DCE and the remote DTE. The fourth tests the DTE's DCE port. HSSI
requires two control signals ("DTE available" and "DCE available")
before the data circuit is valid.
The HSSI cable
uses the same number of pins and wires as a SCSI-2 cable, but uses
the HSSI electrical interface. It is not recommended to use a SCSI-2
cable with an HSSI interface.
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Fast
Ethernet is a local area network ()
transmission standard that provides a data rate of 100 megabits per
second (referred to as "100BASE-T"). Workstations with existing 10
megabit per second (10BASE-T) Ethernet card can be connected to a
Fast Ethernet network. (The 100 megabits per second is a shared data
rate; input to each workstation is constrained by the 10 Mbps card.)
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FDDI
(Fiber-Distributed Data Interface)
is a standard for data transmission on fiber optic lines in a that
can extend in range up to 200 km (124 miles). The FDDI protocol
is based on the token ring protocol. In addition to being large
geographically, an FDDI local area network can support thousands
of users.
An FDDI network
contains two token rings, one for possible backup in case the primary
ring fails. The primary ring offers up to 100 Mbps capacity. If
the secondary ring is not needed for backup, it can also carry data,
extending capacity to 200 Mbps. The single ring can extend the maximum
distance; a dual ring can extend 100 km (62 miles).
FDDI is a product
of American National Standards Committee X3-T9 and conforms to the
open system interconnect (OSI) model of functional layering. It
can be used to interconnect LANs using other protocols. FDDI-II
is a version of FDDI that adds the capability to add circuit-switched
service to the network so that voice signals can also be handled.
Work is underway to connect FDDI networks to the developing Synchronous
Optical Network Synchronous Optical Network.
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OC-3
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SDH
(Synchronous Digital Hierarchy)
is a standard technology for synchronous data transmission on optical
media. It is the international equivalent of Synchronous Optical
Network. Both technologies provide faster and less expensive network
interconnection than traditional PDH (Plesiochronous Digital Hierarchy)
equipment.
In digital telephone
transmission, "synchronous" means the bits from one call are carried
within one transmission frame. "Plesiochronous" means "almost (but
not) synchronous," or a call that must be extracted from more than
one transmission frame.
SDH uses the
following Synchronous Transport Modules (STM) and rates: STM-1 (155
megabits per second), STM-4 (622 Mbps), STM-16 (2.5 gigabits per
second), and STM-64 (10 Gbps).
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E-5
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OC-12
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Gigabit
Ethernet provides an even higher
level of backbone support at 1000 megabits per second (1 gigabit or
1 billion bits per second).
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OC-48
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OC-192
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OC-256
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TDM
(time-division multiplexing) is a scheme
in which numerous signals are combined for transmission on a single
communications line or channel. Each signal is broken up into many
segments, each having very short duration.
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PCM
(pulse code modulation) is a digital scheme for transmitting analog
data.
The signals
in PCM are binary; that is, there are only two possible states,
represented by logic 1 (high) and logic 0 (low). This is true no
matter how complex the analog waveform happens to be. Using PCM,
it is possible to digitize all forms of analog data, including full-motion
video, voices, music, telemetry, and virtual reality (VR).
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Twisted
pair is the ordinary copper wire that connects
home and many business computers to the telephone company. To reduce
crosstalk or electromagnetic induction between pairs of wires, two
insulated copper wires are twisted around each other. Each connection
on twisted pair requires both wires. Since some telephone sets or
desktop locations require multiple connections, twisted pair is sometimes
installed in two or more pairs, all within a single cable. For some
business locations, twisted pair is enclosed in a shield that functions
as a ground. This is known as shielded twisted pair (STP). Ordinary
wire to the home is unshielded twisted pair (UTP).
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Coaxial
cable is the kind of copper cable used
by cable TV companies between the community antenna and user homes
and businesses. Coaxial cable is sometimes used by telephone companies
from their central office to the telephone poles near users. It
is also widely installed for use in business and corporation Ethernet
and other types of local area network.
Coaxial cable
is called "coaxial" because it includes one physical channel that
carries the signal surrounded (after a layer of insulation) by another
concentric physical channel, both running along the same axis. The
outer channel serves as a ground. Many of these cables or pairs
of coaxial tubes can be placed in a single outer sheathing and,
with repeaters, can carry information for a great distance.
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Optical
fiber (or "fiber optic") refers to the
medium and the technology associated with the transmission of information
as light pulses along a glass or plastic wire or fiber. Optical
fiber carries much more information than conventional copper wire
and is in general not subject to electromagnetic interference and
the need to retransmit signals. Most telephone company long-distance
lines are now of optical fiber.
Transmission
on optical fiber wire requires repeater at distance intervals. The
glass fiber requires more protection within an outer cable than
copper. For these reasons and because the installation of any new
wiring is labor-intensive, few communities yet have optical fiber
wires or cables from the phone company's branch office to local
customers (known as local loop).
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Single
mode fiber is used for longer distances;
multimode fiber fiber is used for shorter distances.
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The
term wireless refers
to telecommunication in which electromagnetic waves (rather than
some form of wire) carry the signal over part or all of the communication
path. Some monitoring devices, such as intrusion alarms, employ
acoustic waves at frequencies above the range of human hearing;
these are also sometimes classified as wireless. The first wireless
transmitters went on the air in the early 20th century using radiotelegraphy
(Morse code). Later, as modulation made it possible to transmit
voices and music via wireless, the medium came to be called "radio."
With the advent of television, fax, data communication, and the
effective use of a larger portion of the spectrum, the term "wireless"
has been resurrected.
Common examples
of wireless equipment in use today include:
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· Cellular phones and pagers -- provide connectivity for
portable and mobile applications, both personal and business
· Global Positioning System (GPS) -- allows drivers of cars
and trucks, captains of boats and ships, and pilots of aircraft
to ascertain their location anywhere on earth
· Cordless computer peripherals -- the cordless mouse is
a common example; keyboards and printers can also be linked
to a computer via wireless
· Cordless telephone sets -- these are limited-range devices,
not to be confused with cell phones
· Home-entertainment-system control boxes -- the VCR control
and the TV channel control are the most common examples; some
hi-fi sound systems and FM broadcast receivers also use this
technology
· Remote garage-door openers -- one of the oldest wireless
devices in common use by consumers; usually operates at radio
frequencies
· Two-way radios -- this includes Amateur and Citizens Radio
Service, as well as business, marine, and military communications
· Baby monitors -- these devices are simplified radio transmitter/receiver
units with limited range · Satellite television -- allows
viewers in almost any location to select from hundreds of
channels
· Wireless LANs or local area networks -- provide flexibility
and reliability for business computer users
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Wireless
technology is rapidly evolving, and is playing an increasing role
in the lives of people throughout the world. In addition, ever-larger
numbers of people are relying on the technology directly or indirectly.
(It has been suggested that wireless is overused in some situations,
creating a social nuisance.)
More specialized
and exotic examples of wireless communications and control include:
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· Global
System for Mobile Communication (GSM) -- a digital mobile
telephone system used in Europe and other parts of the world;
the de facto wireless telephone standard in Europe
· General
Packet Radio Service (GPRS) -- a packet-based wireless communication
service that provides continuous connection to the Internet
for mobile phone and computer users
· Enhanced
Data GSM Environment (EDGE -- a faster version of the Global
System for Mobile (GSM) wireless service
· Universal
Mobile Telecommunications System (UTMS) -- a broadband, packet-based
system offering a consistent set of services to mobile computer
and phone users no matter where they are located in the world
· Wireless
Application Protocol (WAP) -- a set of communication protocols
to standardize the way that wireless devices, such as cellular
telephones and radio transceivers, can be used for Internet
access
· i-Mode
-- the world's first "smart phone" for Web browsing, first
introduced in Japan; provides color and video over telephone
sets
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Wireless
can be divided into:
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· Fixed
wireless -- the operation of wireless devices or systems in
homes and offices, and in particular, equipment connected
to the Internet via specialized modems
· Mobile
wireless -- the use of wireless devices or systems aboard
motorized, moving vehicles; examples include the automotive
cell phone and PCS (personal communications services)
· Portable
wireless -- the operation of autonomous, battery-powered wireless
devices or systems outside the office, home, or vehicle; examples
include handheld cell phones and PCS units
· IR wireless
-- the use of devices that convey data via IR (infrared) radiation;
employed in certain limited-range communications and control
systems
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In
the U.S., Kbps stands for kilobits
per second (thousands of bits per second) and is a measure of bandwidth
(the amount of data that can flow in a given time) on a data transmission
medium. Higher bandwidths are more conveniently expressed in megabits
per second (Mbps, or millions of bits per second) and in gigabits
per second (Gbps, or billions of bits per second).
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The
term RF radio frequency (abbreviated
RF, rf, or r.f.) refers to alternating current (AC) having characteristics
such that, if the current is input to an antenna, an electromagnetic
(EM) field is generated suitable for wireless broadcasting and/or
communications. These frequencies cover a significant portion of the
electromagnetic radiation spectrum, extending from nine kilohertz
(9 kHz), the lowest allocated wireless communications frequency (it's
within the range of human hearing), to thousands of gigahertz (GHz).
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BRI
& PRI: In the Integrated
Services Digital Network (ISDN), there are two levels of
service:
The Basic Rate
Interface (BRI), intended for the home and small enterprise.
The Primary
Rate Interface (PRI), for larger users. Both rates include
a number of B-channels and a D-channel. Each B-channel carries data,
voice, and other services. The D-channel carries control and signaling
information.
The Basic Rate
Interface consists of two 64 Kbps B-channels and one 16 Kbps D-channel.
Thus, a Basic Rate Interface user can have up to 128 Kbps service.
The Primary
Rate Interface consists of 23 B-channels and one 64 Kpbs D-channel
in the United States or 30 B-channels and 1 D-channel in Europe.
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Mbps
stands for millions of bits per second or megabits per second and
is a measure of bandwidth (the total information flow over a given
time) on a telecommunications medium. Depending on the medium and
the transmission method, bandwidth is sometimes measured in the
Kbps (thousands of bits or kilobits per second) range or the Gbps
(billions of bits or gigabits per second) range.
A megabit is
a million binary pulses, or 1,000,000 (that is, 106) pulses (or
"bits"). For example, a U.S. phone company T-carrier system line
is said to sustain a data rate of 1.544 megabits per second. Megabits
per second is usually shortened to Mbps.
Some sources
define a megabit to mean 1,048,576 (that is, 220) bits. Although
the bit is a unit of the binary number system, bits in data communications
are discrete signal pulses and have historically been counted using
the decimal number system. For example, 28.8 kilobits per second
(Kbps) is 28,800 bits per second. Because of computer architecture
and memory address boundaries, bytes are always some multiple or
exponent of two. See kilobyte, etc.
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An
ISP (Internet service provider) is
a company that provides individuals and other companies access to
the Internet and other related services such as Web site building
and virtual hosting. An ISP has the equipment and the telecommunication
line access required to have POP on the Internet for the geographic
area served. The larger ISPs have their own high-speed leased lines
so that they are less dependent on the telecommunication providers
and can provide better service to their customers. Among the largest
national and regional ISPs are AT&T WorldNet, IBM Global Network,
MCI, Netcom, UUNet, and PSINet.
ISPs also include
regional providers such as New England's NEARNet and the San Francisco
Bay area BARNet. They also include thousands of local providers.
In addition, Internet users can also get access through online service
providers (OSP) such as America Online and Compuserve.
The larger ISPs
interconnect with each other through MAE (ISP switching centers
run by MCI WorldCom) or similar centers. The arrangements they make
to exchange traffic are known as peering agreements. There are several
very comprehensive lists of ISPs world-wide available on the Web.
An ISP is also
sometimes referred to as an IAP (Internet access provider). ISP
is sometimes used as an abbreviation for independent service provider
to distinguish a service provider that is an independent, separate
company from a telephone company.
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10BASE-T,
one of several physical media specified in the IEEE 802.3 standard
for Ethernet local area networks (LANs), is ordinary telephone twisted
pair wire. 10BASE-T supports Ethernet's 10 Mbps transmission speed.
In addition to 10BASE-T, 10 megabit Ethernet can be implemented
with these media types:
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· 10BASE-2
(Thinwire coaxial cable with a maximum segment length of 185
meters)
· 10BASE-5
(Thickwire coaxial cable with a maximum segment length of
500 meters)
· 10BASE-F
(optical fiber cable)
· 10BASE-36
(broadband coaxial cable carrying multiple baseband channels
for a maximum length of 3,600 meters)
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This designation
is an Institute of Electrical and Electronics Engineers (IEEE) shorthand
identifier. The "10" in the media type designation refers to the
transmission speed of 10 Mbps. The "BASE" refers to baseband signalling,
which means that only Ethernet signals are carried on the medium.
The "T" represents twisted-pair; the "F" represents fiber optic
cable; and the "2", "5", and "36" refer to the coaxial cable segment
length (the 185 meter length has been rounded up to "2" for 200).
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A
local area network (LAN) is
a group of computers and associated devices that share a common
communications line and typically share the resources of a single
processor or server within a small geographic area (for example,
within an office building). Usually, the server has applications
and data storage that are shared in common by multiple computer
users. A local area network may serve as few as two or three users
(for example, in a home network) or many as thousands of users (for
example, in an FDDI network).
In 100 Mbps
(megabits per second) Ethernet (known as Fast Ethernet), there are
three types of physical wiring that can carry signals:
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· 100BASE-T4 (four pairs of telephone twisted pair wire)
· 100BASE-TX (two pairs of data grade twisted-pair wire)
· 100BASE-FX (a two-strand optical fiber cable)
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This designation
is an Institute of Electrical and Electronics Engineers shorthand
identifier. The "100" in the media type designation refers to the
transmission speed of 100 Mbps. The "BASE" refers to baseband signalling,
which means that only Ethernet signals are carried on the medium.
The "T4," "TX," and "FX" refer to the physical medium that carries
the signal. (Through repeaters, media segments of different physical
types can be used in the same system.)
The TX and FX
types together are sometimes referred to as "100BASE-X." (The designation
for "100BASE-T" is also sometimes seen as "100BaseT.")
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Gbps
stands for billions of bits per second and is a measure of bandwidth
on a digital data transmission medium such as optical fiber. With
slower media and protocols, bandwidth may be in the Mbps (millions
of bits or megabits per second) or the Kbps (thousands of bits or
kilobits per second) range.
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In
general, synchronous (pronounced
SIHN-kro-nuhs, from Greek syn-, meaning "with," and chronos,
meaning "time") is an adjective describing objects or events
that are coordinated in time. In information technology, the term
has several different usages.
1) In telecommunication
signaling within a network or between networks, synchronous signals
are those that occur at the same clock rate and all clocks are based
on a single reference clock. (plesiochronous signals are almost
but not quite in synchronization (and a method is used to adjust
them) and asynchronous signals are those that run from different
clocks or at a different transition rate.)
2) In program-to-program
communication, synchronous communication requires that each end
of an exchange of communication respond in turn without initiating
a new communication. A typical activity that might use a synchronous
protocol would be a transmission of files from one point to another.
As each transmission is received, a response is returned indicating
success or the need to resend. Each successive transmission of data
requires a response to the previous transmission before a new one
can be initiated.
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In
general, asynchronous (pronounced
ay-SIHN-kro-nuhs, from Greek asyn-, meaning "not with," and
chronos, meaning "time") is an adjective describing objects
or events that are not coordinated in time. In information technology,
the term has several different usages.
1) In telecommunication
signaling within a network or between networks, an asynchronous
signal is one that is transmitted at a different clock rate than
another signal. (Plesiochronous signals are almost but not quite
in synchronization - and a method is used to adjust them - and synchronous
signals are those that run at the same clock rate.
2) In computer
programs, asynchronous operation means that a process operates independently
of other processes, whereas synchronous operation means that the
process runs only as a result of some other process being completed
or handing off operation. A typical activity that might use a synchronous
protocol would be a transmission of files from one point to another.
As each transmission is received, a response is returned indicating
success or the need to resend. Each successive transmission of data
requires a response to the previous transmission before a new one
can be initiated.
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